This darkness also appears at various other points of the game implying that this is the default state of the mansion and not something Mephisto is actively warping it into), Spatial Manipulation (Warps the rooms and corridors of the mantion, completely changing their architecture or making them bigger/smaller. Surrounded Faust with darkness), Sleep Manipulation ( Almost put Faust to sleep in one of the endings), Nigh- Omnipresence within the house ( Mephistopheles is the mansion it resides in, shown when it turned a corridor into the darkness that Mephisto is composed of. Even as his true form, survived being stabbed in the belly), Darkness Manipulation ( Makes darkness appear all around itself when angry, can create shadowy hands. Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 2, Managed to chase Faust and overpower her despite being too damaged to stand. Gender: Likely none, referred to as "it" by the game's narration Name: Mephistopheles, sometimes called Mephisto It is actually the girl's old doll, who she eventually manages to part with at the end of the game.ĭriven to desperation, Mephistopheles attacks Faust, chasing her down throughout the mansion, warping reality around the two, but just as it catches her, she attacks it with a large pair of scissors, seemingly killing it on the spot, although a post-credits scene reveals its survival. In short, I can only recommend it as a fan of this kind of game, although it probably will not appeal to everyone since it is essentially a "walking Simulator" with many dialogues and puzzles to solve.Mephistopheles is a demon who traps a young girl named Faust into his mansion, seeking to convince her to stay there forever. The "sketchy" but rather pretty graphics accompany the atmosphere of the game, and we also find a good number of well-drawn CGs. At the level of the sprites, episode 1 shows us only the expressions of the characters, but the second offers more complete and detailed sprites. The music is good and participates very well to give a bizarre atmosphere to the game. And the more the game advances, the more you come to invest emotionally, especially in the second episode the game manages to touch us, and also to touch rather delicate subjects accurately, without however getting away from its strange and almost surreal atmosphere. In fact, it's one of the few games of this type that honestly made me want to find all the possible endings. History always makes us want to continue playing to know the answers to our questions. Very simple RPG fights are introduced in the second episode, but they are not mandatory and can easily be run away.īut what is unique with "Hello Charlotte" is its history, mixed with endeant and successful characters. We interact with the other inhabitants of this world, we solve puzzles (which are neither too harsh nor too simplistic, we remain in any case not blocked for hours before them), we die in all possible ways and unimaginable in bad ends, but it does not become boring for the player (although this is mainly applicable for the first episode), and there are some classic "Chase scenes". The recipe remains the same: we control a character, here Charlotte, who evolves in a world for the least strange (halfway between OFF and Yume Nikki, with perhaps a side Fausts Alptraum), although there are still a number of humorous touches. The game itself is an RPG horror that will undoubtedly appeal to those who like me the games of this genre, like the Witch's House, corpse party, Alice Mare or mad father to name but a few. This is episode 2 of the series It is necessary, to follow the scenario, to play episode 1 before this one, which can be downloaded for free (although a small donation would be welcome to the developer if you enjoy the game) via the link given on the page of the store. First, as the description says, "Hello Charlotte" is an episodic game.
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