I suppose it could be used by some DMs if they wanted. Are the "Fire Optional" rules for variation of the shot ranges applicable here? I don't know. 31).Ī final observation is that the fireball rule has almost precisely the same effect as the base heavy catapult rule whereas the lightning bolt mechanic is somewhat more loosely inspired by the heavy field gun (lacking the multiple-bouncing-cannonball death zones). Also, Wizards themselves save on a 7 or better, modified by difference in rank between the magic-users (higher up on CM p. In any event, the fireball eliminates almost everything in the game within its 3½" diameter blast area, excepting only the powerful types with saves shown above (again, much like the referenced heavy catapult). Based on context and what comes afterward, I think that this is not the two-axis (x,y) range method for catapults, but rather the point-at-the-target-and-call-a-range rule, the same as for cannons. The range-calling mechanic, which we saw previously for the catapult rules (and I would argue is at least partly troublesome), is again explicit here: "range being called before the hit pattern is placed". The "missiles" are apparently usable at will they have no complexity rating they are not subject to the "number of spells" limitation and they have their own unique range and targeting mechanism. Note that these attack spells ( fireball and lightning bolt) are in a separate "Missiles" class, distinct from those powers called "Spells" (16 of which are listed in a following section). The head of the lightning bolt is placed at the number of inches called, so that its body extends 6" behind it in a straight line from the Wizard who threw it. The center of the fire ball is placed down at the number of inches called. Both types of missiles can be thrown up to 24", direct or indirect fire, with range being called before the hit pattern is placed. These missiles will destroy any men or creatures which are struck by them, with certain exceptions noted below. A fire ball, equal in hit area to the large catapult hit area, or a lightning bolt, 3/4" wide by 6" long, with an attack value equal to a heavy field gun, are the two missile types employed. Missiles: A Wizard can throw either of two types of missile (select which before play begins). We laid the groundwork for this a week ago, since the true roots of the spell are in the Chainmail mechanics for catapult fire. It got scorching-hot around here this weekend, so I figured it was the best possible time to investigate that iconic D&D spell, fireball.
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