Forget Condition Formula – formula that will automatically forget a learned skill.Max TP Formula – use a formula to determine a battler’s max TP.Class Graphics – face and character graphics based on current class.Feature Conditions – conditions that must be met before features are applied.Actor Inventory – each actor has their own inventories instead of a party inventory.Dominant Class – actor’s stats are based on the class with highest level.Shared EXP – EXP is distributed among battle members.Permanent States – states that never disappear without events.Replace Attack Command – Change attack command when an attack skill is usable.Class Max Level – Specify separate max levels for each class rather than based on actor.Learn and Replace – learn a new skill, and replace old ones.Symbol Dial System – easily create custom input dials and use them in your events.Scripted Action Trigger – perform an “action trigger” check with script calls.Event Wait Command – have an event wait until a certain condition is met.Follower Move Routes – control followers using move route events.Region Events – convert an entire region into an event.Count up Clock – change the game timer to count up instead of down.Gameover Events – use a common event to set up the gameover sequence.Reference Events – eliminate duplicate events using references!.Extended Common Events – use a map event as a common event.Negated Conditional branch – checks the opposite of what you specify.Gab Manager – Display gab windows in every scene!.Custom Page Conditions – add custom page conditions for all events.Event Followers – allows you to follow events.Stacked Events – create multiple, independent events on the same tile.Random Event Positions – Randomize an event’s position within a specified region.Post-Battle Events – Additional event processing after the victory/defeat sequence.Counted loops – for loops in the interpreter!.Preserve Data – allow certain data to remain the same even if the player loads a savefile.Vehicle Routes – set move routes for vehicles on the map.Custom Event Triggers – additional page triggers for your events.Choice Options – add extra options to your choices! Hiding choices, disabling choices, ….Icon Event Graphics – Use icons as event graphics.Page Note Conditions – Use note tags to specify page conditions.Party Graphics – face/char images based on party member position. Event Parallel Pages – run multiple pages concurrently.Large Choices – “built-in” implementation of multiple choices.Large Script Calls – Interpret sequential script calls as a single script call.Equip Events – assign common events to run when you equip or un-equip something.Note Manager – Use external files for note tags, and create note sections inside your notes.Equip Manager – More control over your equips.Tag Manager – bringing tag clouds into RM!.Command Manager – base script for all command-related scripts.Feature Manager – base script for all feature-related scripts.Effect Manager – Easily define and add new effects to your project.Core: Inventory – abstracts the inventory into its own entity.Core: Damage Processing – modularized damage processing method to increase flexibility.Core: Learning – specifying learning conditions has never been more flexible.They tend to be fairly short since they are just changing specific pieces of code, and you only need it if a script uses it. I only call them “Core” scripts because they are meant to overwrite the default scripts, and all other scripts will be built on these scripts. If I am interested in providing proper support for the script I will then make a blog post. If you come across such a script and would like assistance, please make a post on the forums addressing the issue and I will look at it there. Note that scripts that do not have a blog post (eg: they are posted on a forums) are likely not supported. You may re-post any of the scripts on this blog anywhere, but it is preferred that you link to the actual blog post because I may make changes at anytime. I have been updating this list less frequently ever since I started making actual blog posts, however.Īll scripts are for RPG Maker VX Ace unless specified. Almost all scripts that I have written can be found here.
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